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Age of Wulin Game Guide

Schools

 

 

 

 

 

 

Story

The Scholar’s Academy was established by Prince Bieqing and the famed scholar Shi Yanbing after they met on Taihu Lake and became firm friends. They decided to establish the academy, located on the shores of the lake, so that they might associate with like-minded people: people talented in literature, music and painting. 

The members of the Scholar’s Academy are all refined scholars and highly skilled in the four Confucian arts of guqin,  Chinese chess (weiqi), calligraphy and painting, as well as some unusual martial arts that use music and dance as their principal attack methods. They emphasise internal training and the cultivation of internal energy. 

 

 

 

 

 

Play Style

The disciples of the sect are skilled swordsmen, utilising both single and twin sword techniques. In addition to swords, Scholars are infamous throughout the Jianghu for their great leg skill. They also only have limited skill in long-range combat.

Weapons
They are highly skilled in the refined art of the sword and their ‘Limitless Sword Technique’ is renowned in the Jianghu. A Scholar's legs are also not to be underestimated, as their fearsome kicks deliver steady control and immense damage.

Strengths
Scholars are flexible fighters and can do a mix of DPS and support. They can increase their movement speed to chase after fleeing enemies, or to flee from an overburdening battle. Their main damage comes from internal strength, so players that neglect increasing defense against internal damage will receive a heavy beating from Scholars.

 

Scholar Skill Sets

 

Sect Rules

Scholars are a Neutral sect. Only those with a Cultural Life Skill may join the Scholar's Academy. Each sect has its own rules and regulations, which lead to “Rule Points”. Reaching a certain amount of points will incur sect penalties.

Being dressed incorrectly 10 points
Killing Excessively (Evil point > 2000) 20 points
Committing Evil (Kidnap trading) 10 points
Committing Evil (Raiding Escort) 20 points
Committing Evil (Raiding Prison) 30 points
Killing the same sect 40 points

When a player’s “Rule Points” exceed 100, and they enter a sect’s scene, they will be teleported directly to the sect; an animated punishment will be broadcast, the player’s HP will be halved and, a strength weakening BUFF will be attached to them for a stipulated time period.

Are you scholarly and refined enough to become Headmaster of the Scholar's Academy?