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Beginner's Guide

Beginner's Guide

Character progression in Age of Wulin greatly differs to most other MMORPGs, as it does not base itself on a standard level system. While Age of Wulin does indeed have a level system, it instead focuses entirely on skills; you don't level up your character, but your character's skills. Levelling skills will seem complicated at first, but it's actually quite simple once you get the hang of it.

Gaining experience

While playing the game you will gather Experience Points for your character. Experience is gained through all kinds of activities; completing quests, Spying on other sects and even just jumping around will grant you Experience Points. Experience Points will turn into Cultivation Points every 100 seconds, the amount that is converted varies based on how many Experience Points you have. One Experience Point equals 1000 Cultivation Point.

Experience -> Cultivation
As mentioned above, the experience you gather converts into Cultivation Points. Experience will convert into Cultivation every 100 seconds and this rate does not change; the amount that converts can be affected by what's in your Experience pools and any bonus items, such as Jackdaw Herbs.

Cultivation -> Skill Levels!
Finally, Cultivation Points are used to progress your skills. You level up your skills by using up your Cultivation Points - either using “Internal Cultivation” (passive), “Practice Martial Arts” (using currency) or “Team Practice” (active training, most efficient with 10 players training together).

Qi
Qi is used to develop skills in the Meridian System. Qi is gained through both PvP and PvE combat, it is also given as a reward in the Battlefield, Sect Spying and more. Qi automatically goes straight into any currently cultivated Meridian, for more information on the Meridian System, click here!




Feng Shui - Enhancing your cultivation rates

Every skill in Age of Wulin has a certain affinity: Hardness, Softness, Yin, Yang, Taiji, Yin+Soft and Yang+Hard. As such, training in certain environments in the game provides bonuses for different affinities. In the game world there are five types of ideal environments that give bonuses, with one type of environment that gives a penalty. The different zones reflect varying principals in Taoism and Kung Fu (skill affinities), for more details you can check the table below. Additionally, for information on what Sects & skill sets have what affinities, check out our Sect guides here!

Feng Shui

Environment

Hardness

Softness

Yin

Yang

Taiji

Yin+Soft

Yang+Hard

Hill

+ 10%

+ 10%

+ 10%

+10%

+ 20%

-

-

Water

-

+ 10%

+ 10%

-

-

+ 20%

-

Cave

+ 20%

-

+ 20%

-

+ 10%

+ 10%

+ 10%

Forest

+ 10%

-

-

+ 10%

-

-

+ 20%

Snow

-

+ 20%

-

+ 20%

+ 10%

+ 10%

+ 10%

City

- 8%

- 8%

- 8%

- 8%

- 8%

- 8%

- 8%


Where has the best Feng Shui for my skills?

The following coordinates guide you to ideal locations for skill cultivation. You can check your current location and coordinates on your Map ("M").
Bold locations are especially popular for Team Practice.

Hill Water Cave Forest Snow


 Wudang: 568, 169
 Scholars: 414, 650
 Emei: 780, 835
 Blissful Valley: 57, 9

 

 Tang Clan: 1423, -31
 Royal Guards: 156, 599 
 Scholars: 644, 763 
 Shaolin: 1242, 247
 Wudang: 612, 326
 Emei: 306, -129
 Tang Clan: 1319, -105
 Scholars: 1350, 1227
 Shaolin: 509, 9
 Beggar: 392, 358
 Royal Guards: 306, 198
 Emei: 560, 1100
 Scholars: 965, 730 
 Jiming Posthouse: -65, 700

 


Levelling your skills - Internal Skills and Combat Skills

In Age of Wulin, you don’t get experience by fighting through hordes of monsters. In fact, you won’t get anything for grinding by killing monsters, apart from possibly useful loot. Age of Wulin is not a monster grinding game, you receive experience by doing almost anything but grinding. Fighting does yield some experience, but so does doing using your lightness skills to run around the city, questing, crafting, completing instances, spying on other sects, even dying will help you level your skills!

In Age of Wulin, there are two primary skill types - Internal Skills and Combat Skills. You must level both to come out on top, but what are they?

Internal Skills

Internal Skills are kind of like passive buffs and stat increases for your character. Technically speaking, your character's base stats never change, your Internal Skill just gives you stat boosts. Presently in the game, there are three Internal Skills per Sect, plus one primary Jianghu Internal Skill. The Jianghu Internal Skill is given to you during the game tutorial, but Sect Internal skills are increasingly more difficult to obtain. Levelling Internal Skills provides increased stats and even unique abilities, varying from one Internal Skill to the next.

To obtain your first Sect Internal Skill, you must pick your Sect and follow the quest line to get that Sect's First Internal Skill & basic Combat Skill sets. For information on picking a Sect, check out our guide here! Obtaining more Internal Skills gets tricky, as your Sect's Second and Third Internal Skills have prerequisites and can take a lot of time and effort to complete.

You can also obtain and learn other Sect's Internal Skills, this is done primarily through the [Script Stealing] event! Learning other Sect's Internal Skills comes with its limits, but it provides strategic advantages when used effectively with the Meridian System. You may learn your own Sect's Internal Skills to the cap of level 36, but Internal Skills from other Sects are capped at 30.

Combat Skills

Combat Skills are contained in the basic skill sets you learn during the tutorial, your Sect's starting quests and beyond! Levelling Combat Skills will yield greater damage and even added effect, depending on the skill. Levelling Combat Skills caps at level 7, but additional actions are required to reach the 6th and 7th levels of your skills.

Combat Skills vary from weapon to weapon and set to set. There are five primary types of Combat Skills: Real Moves, Empty Moves, Blocking Moves, Rage Moves and Qi Moves. Each have their own uses and functions in combat, and you can find more information on these types in the in-game tutorial.


Cultivating your skills


Internal Cultivation

When active, your Cultivation Points are slowly transferred to your chosen skill, which in the beginning should always be your Sect's Internal Skill. This is an automated process, all you have to do is activate it when you log in.

 

Practice Martial Arts
Instead of the Internal Cultivation, where you are waiting for Cultivation Points to transfer slowly into your skill, you may spend in-game currency to push a certain amount of Cultivation Points instantly into the skill. There's a daily limit of bound Silver Coins you can spend doing this, make sure you make use of it every day.
 

Team Practice
Team Practice is a group activity to push Cultivation Points into your skill. It can be done in groups of 10 people and is split up in turns. Once it is your turn, you will be asked to type in a combination of letters and direction keys (in order!) within the time limit. If you succeed, Cultivation Points are pushed into your skill. 

Team Practice is limited by Fatigue. Once you reach 100% Fatigue, you hit your daily limit.